Posted On Friday, April 26th, 2002 By David Veatch
I beat Dungeon Siege last night… at least the Single Player portion. It wasn’t bad. Typical fantasy plot, nothing fancy or special about it. In fact, it merely reinforces my thought that the real strength of this game isn’t the game itself, but the ability to create your OWN game out of it. I can’t wait for those editing tools to be released so I can start in on my own… Single Player was good, but Multiplayer will own! I posted earlier about some of the things I liked and didn’t like about the game. I’m pleased to say that most of the things I’d change were already there and I just hadn’t found them, while some of the rest are easily fixed by small mods. The BSOD’s have mysteriously stopped, the Party AI is still a bit off and the pausing when someone joins a multiplayer game is still there (those pretty much require a patch from the blokes at Gas Powered Games). Of the rest, only the lack of a thief class, and the ability to use your quickslots for anything remain. This is easily one fo the best games available right now… in my humble opinion, for more »
Posted On Monday, April 8th, 2002 By David Veatch
Now that I’ve had a chance to play Dungeon Siege, and having made my way through about half of the single-player campaign (at least, judging by my location on the nifty cloth map I got with it – damn, I love those things), I feel I have something on which to stand whilst I pointlessly bray my opinions. The Good: Graphics – Oh my. This game is pretty. Really, really pretty. It’s not trying to be ultra realistic, and has what I consider a beautiful style to it. The colors, the atmosphere… there isn’t a single thing about the graphics and artwork that I find disappointing. Gameplay – This is what Diablo II really should have been. It has all the addictiveness of the Diablo series, with so much more of the graphics. The game as delivered isn’t so much the role-playing thing as it is the hack-n-slash thing. That’s fine… one of the best things about this game is the ability to create your own modules, known as Siegelets. The tools to build Siegelets are coming out, allegedly, in May. I think then we’ll see many many cool things happen. Character Generation – I really do like the idea more »
Posted On Tuesday, April 2nd, 2002 By David Veatch
As I’ve mentioned, myself and a couple friends get together a couple times a week (at least) to play pool at his home table. This week, he had family over so had to cancel. Not to be dissuaded from my recently re-acquired taste for the cue sports, I decided to use that time to re-acquaint myself with the pool hall I used to frequent… appropriately called "The Pool Room". It was a blast. I really had forgotten how much fun that place can be. I started out on the 9′ tables, just warming up practicing my stroke, and practicing my side-pocket shots (a common weakness). It never really clicked, and I got a little frustrated. About then, an old friend by the name of Ray showed up, so I turned in my rack and went over to the 7′ bar boxes to shoot with him. More people I used to hang with showed up, as well as some I’ve only recently met. Ray beat me in the worst of ways… game after game after game was his. Oddly enough, though I’d have been frustrated and even angry about it any other time, I just didn’t care. It was fun just more »